Reveal at your pace
Hide a paragraph, an NPC's true name, an entire location — until the moment is right. Players never receive content they shouldn't see. No placeholders, no whitespace gaps, no leaks.
A Living Tome for Tabletop Campaigns
DustyVellum is a campaign management tool built around persistent asymmetric knowledge — each player sees only what their Game Master has revealed to them.
What's Inside
Hide a paragraph, an NPC's true name, an entire location — until the moment is right. Players never receive content they shouldn't see. No placeholders, no whitespace gaps, no leaks.
The game log captures every table-relevant moment — names learned, secrets uncovered, ground gained. Each player's record reflects only what their character witnessed.
Character sheets built on stable identifiers that outlast schema changes. Rename, restructure, migrate between systems — nothing is lost, everything is auditable.
The Method
Create a game, pick a system, and invite your table with a single link. Your players land in their own view of the world — populated with only what you've chosen to share.
Draft your full world in the wiki — NPC histories, dungeon contents, the names of the gods. Mark blocks, pages, or whole entries as GM-only. They simply do not exist in player views until you reveal them.
Reveals, rolls, and reveals-during-rolls land in the game log automatically. Searchable in seconds. A campaign that ran four years ago is still browsable like it ended yesterday.